Everett's Suit

Commander Prototype

Everett's Suit

Prototype Engine
DodgeBaseline directional dodge
JumpDouble Jump (fixed)
Suit TierMk-I

Melee

Club

Utility

Summoned energy shield (one-way barrier; fires out, blocks incoming)

Ordinance

Summoned energy ball (single-target, heavy damage)

Ultimate

Multi-Target Missile Battery — Anthem Ranger–style homing barrage


//All Abilities

01Adaptive Prototype — vehicle identity not locked to a single class engine.
02Double Jump — fixed traversal.
03Melee — Club.
04Utility (defensive) — Summoned energy shield, one-way barrier (fires out, blocks incoming, allies cannot shoot through).
05Ordinance (offensive) — Summoned energy ball, single-target heavy-damage projectile.
06Grenade — Shared swappable pool: magnetic, impulse, ball, fire, ice.
07Ultimate — Multi-Target Missile Battery (Anthem Ranger–style), locks onto several targets at once and unleashes a barrage of homing rockets.
08Dodge — Baseline directional dodge; perfect-dodge effect — time briefly slows, giving Everett a small window to reposition or counterattack before time resumes.

//Class Lore

When the alien threat first appeared, Everett was the one who met it — and the first to don an A.X.E. suit and fight back. That made him the prototype for everything that followed. He now commands the entire Aeronaut corps.


Suit — A.X.E. Prototype (the original)

The very first A.X.E. suit ever built, and the template every class suit was derived from. Where each class refined a single discipline, the prototype does a little of everything.

Commander of the Aeronaut corps and the first to don an A.X.E. Prototype suit — the prototype that defined everything that followed.

Core Engine

Untyped Alien Core — the original from which the five class engines (Nuclear, Graviton, Spectral, Chaos, Quantum) were each derived.

Role

The original A.X.E. suit and the template for all five classes — a balanced generalist, capable across mobility, offense, defense, and control, specialized in nothing and competent in everything.

Stat Profile

Baseline across the board — the reference every later suit is tuned against.

Signature — Adaptive Prototype

Because it predates specialization, the prototype isn't locked to a single engine identity; it is the platform every later suit inherits from.

Jump (fixed)

Double Jump.

Melee

Club.

Utility (defensive)

Summoned energy shield — a one-way barrier: Everett can fire out through it, but incoming fire is blocked and others cannot shoot through it.

Ordinance (offensive)

Summoned energy ball — a single-target, heavy-damage projectile.

Grenade

Shared swappable pool (magnetic, impulse, ball, fire, ice) — as with all suits.

Ultimate

Multi-target rocket system (Anthem Ranger–style Multi-Target Missile Battery) — locks onto several targets at once and unleashes a barrage of homing rockets, striking every painted target in a single salvo.

Dodge

Baseline directional dodge; perfect-dodge effect — time briefly slows, giving Everett a small window to reposition or counterattack before time resumes.

//Movement & Traversal

Baseline mobility — competent across air and ground, but unremarkable in any single dimension. The prototype's strength is versatility, not specialization.