Frozen Dawn EntertainmentPublisher Materials

Neoterrus — Publisher Deck

The same v2 deck, two reading orders. Pick the variant that matches the question your publisher lead opens with.

Download the mechanics-first variant: neoterrus-publisher-deck-mechanics-first.pdf

Two Reading Orders

Mechanics-First

Read the deck in mechanics-first order. We lead with the Anthem-class moment budget, ladder the L4D-class chaos compromise and looter-class depth budget as the trade space.

Date-Strict

Read the deck in date-strict order. We lead with the announce, vertical-slice, beta, and launch windows -- then back the calendar with scope, team capacity, and committed milestones.

Deep links supported — append #mechanics or #date to this URL.

Mechanics-First · Mechanics-First Variant
Publisher Materials - Confidential

Neoterrus - Publisher Deck

A Post-Collapse Single-Player Action RPG

Anthem-class moment budget. Sustained flight combat, vertical traversal, multi-axis open world -- achievable by a tiny team. The frame is the pitch.

Variant - Mechanics-First - Rev v2


Moment-Class Frames

Three Moment-Class Frames

Three reference frames every publisher recognizes, used here as the design and budget arguments in one.

Anthem-Class Moment Budget

Sustained-flight, vertical-traversal open world. The verbs are flight, suite engineering, exploration. The budget is small-team.

L4D-Class Chaos Compromise

AI director style chaos that stays coherent. A compromise between scripted arcs and emergent pressure -- readable on a developer stream.

Looter-Class Depth Budget

Long-tail depth without live-service risk. Suits, mods, recovered tech -- the world grants depth, not a vendor.


The Trade Space

The L4D / Looter Trade Space

The two frames below ladder the design space. One sits on the chaos axis, one on the depth axis. The studio commits to both at the program level.

L4D-Class Chaos Compromise

Chaos without surprise-party scripting. Director-driven pressure, predictable enough for QA, emergent enough for streamers to read -- the ask is a coherence budget.

Looter-Class Depth Budget

Depth without live-service risk. Recovered tech, suit tiers, mods -- world-granted progression, no battle pass, no festival loom. The ask is a depth budget per biome.


Publisher Signals

Publisher Signals (Wave 1 - Wave 2)

Verbatim signals from narrative-shy publisher outreach. Mechanics-first houses want the frame in mechanic terms on page one.

  • Wave 1 signal - Fellow Traveller opened with the verbs. Asked for what the player is doing at minute thirty, not what the world is called.
  • Wave 1 signal - Kepler prefers systems that read on a developer stream over scripted narrative arcs.
  • Wave 2 signal - 11 bit puts the budget frame before the calendar frame. Calendar-first reads as risk-averse.
  • Wave 2 consolidated: mechanics-first framing on page one, trade space second, calendar third. Cut the feature-brochure voice.

Build Momentum

Build Momentum

The build order maps to the three frames. Each window proves one of the moment-class frames at scale.

Pre-Production

Lede Hangar

Internal vertical slice proving flight plus open world on one biome. Anthem-class proof at small budget.

Production Block A

Coherence Bay

Coherence builds on three biomes. L4D-class proof at full biome scale.

Production Block B

Depth Yard

Recovered tech and tier trees propagate across biomes. Looter-class proof at depth.

External Vertical Slice

Press Up

All three frames press-tested in one run. The deck ships with this build.


Next Step

Schedule a Publisher Call

Talk to the studio

Replies within 48 hours on business days. NDA flow attached on request.

Date-Strict · Date-Strict Variant
Publisher Materials · Confidential

Neoterrus — Publisher Deck

A Post-Collapse Single-Player Action RPG

Hard dates back the entire program. Announce Q1 2026 · Vertical Slice Q3 2026 · Closed Beta Q2 2027 · Launch Q4 2027. The mechanics pack is attached under Mechanics-First; this variant leads with the calendar.

Variant · Date-Strict · Rev v2


Design Pillars

Five Design Pillars

The same five pillars stop traffic in either reading order — the difference is which one you lead the conversation with.

The A.X.E. Suit

A suit you assemble, not a suit you are handed. Powered flight is the central verb.

Five Class Engines

Nuclear, Graviton, Spectral, Chaos, Quantum — each engine changes how the same fight feels.

Vertical Traversal

Floating islands, warped gravity, surface worlds stacked above surface worlds.

Suit-Driven Combat

Five Mk-I → Mk-V tiers push your abilities, weapons, and traversal outward as you explore.

Recovered Tech Progression

The world rewards exploration with power. Forgotten labs hold the next upgrade, not a quest marker.


Milestone Anchors

Six Milestone Anchors

Every milestone in the eighteen-month calendar is anchored to a named, de-risked system. The systems were the proof; the dates are the commit.

Announce Package

Trailer, key art, store page live Q1 2026. Marketing handoff to publisher at the same gate.

Vertical Slice

Thirty-minute playable Q3 2026. Suit assembly + two class engines + two biomes.

Closed Beta

Five class engines, full suit tier tree, full biomes Q2 2027.

Marketing Melt

Beat embargo + pre-order live one quarter ahead of launch. Press kits pre-staged.

Day-One Readiness

Day-one patch, accessibility audit, certifying platform TRC requirements Q4 2027.

Post-Launch DLC

DLC roadmap, like-for-like cadence, three-month announcement cadence locked.


Program Commitments

What We’re Committing To

Five program-level commitments that put the calendar on the same footing as a contract line.

  • A hard window for every milestone in this deck. Producer check-in monthly, board update quarterly.
  • Vertical-slice delivery within twelve months of contract sign — committed at the desk-level.
  • Closed-beta build within eighteen months — feature-complete, content-complete at the gate.
  • Launch build within twenty-four months — accessibility, certification, and day-one patch delivered.
  • Marketing handoff at the announce gate — not at vertical-slice. Publisher leads at the package.

Locked Calendar

Eighteen-Month Locked Calendar

Four hard windows. Each ties to a named gate on the producer checklist, and each is the cheapest place to negotiate.

Q1 · 2026

Announce

Trailer, key art, store page live. Marketing handoff to publisher.

Q3 · 2026

Vertical Slice

Thirty-minute playable. Suit assembly, two class engines, two biomes.

Q2 · 2027

Closed Beta

Five class engines, full suit tier tree, full biomes 1-5.

Q4 · 2027

Launch

Full release across PC + console. Day-one patch and DLC roadmap live.


Next Step

Schedule a Publisher Call

Talk to the studio

Replies within 48 hours on business days. NDA flow attached on request.